Designing a unit of study in moodle was a challenging exercise because I found myself questioning the value of every element and attribute that I introduced in the unit. Having started with a well-defined objective of making peer and community interaction the strongest element of the course provided me with a criterion for assessing the value of each element and attribute. However, the community and peer interaction that I wanted to build would remain a hypothetical construct until learners actually engaged with the course. The design and post-design reflection helped me re-evaluate some of my pre-conceived notions about online and face-to-face courses. The following reflection is an overview of the objectives I set out to achieve and how my perspective evolved over the process of design.
Many of you are probably familiar with VideoScribe – a popular whiteboard animation software developed and published by Sparkol. Since I am a big fan of this type of animation, I decided to create an instructional video using VideoScribe. I created my digital story using a free license of VideoScribe offered to UBC students (special thanks to my UBC MET colleagues who showed me that there was a UBC students’ license for free.) The digital story is available at the link below:
This week’s readings introduce us to some comprehensive frameworks for evaluating technology for use in teaching and learning. However, I think that there is room for introducing some more considerations and I was inspired by the readings (especially, Bates’ catchy acronym) to create a framework that incorporates the ideas from the various authors and also introduces a couple of new considerations. And of course, in order to make the framework memorable, I had to come up with a catchy acronym of my own – L.E.A.R.N.I.N.G. T.E.C.H.S.