Learning Techs

learningtechsThis week’s readings introduce us to some comprehensive frameworks for evaluating technology for use in teaching and learning. However, I think that there is room for introducing some more considerations and I was inspired by the readings (especially, Bates’ catchy acronym) to create a framework that incorporates the ideas from the various authors and also introduces a couple of new considerations. And of course, in order to make the framework memorable, I had to come up with a catchy acronym of my own – L.E.A.R.N.I.N.G. T.E.C.H.S.

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The Physical Real

Both Gee and Turkle introduce some terms that really resonated. However, I found myself looking for common ground in the work of the two scholars and thought that Turkle’s concept of the physical real is a locus that can be used to connect arguments from Alone Together and What Video Games Have to Teach Us. The physical real is one of those concepts that is so rudimentary that it is hard to explain.

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Gift Economy

Nakamura labels the prevalent market structure in the propagation of memes, AIM buddy icons and viral media (etc.) as a gift economy. Gift economies are a characteristic of participatory culture wherein participants appropriate and transform existing media and co-opt their usage in participatory exchanges. The original and the transformed media are further available for the participants to appropriate, transform and propagate.

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